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01-18-2013, 06:59 PM
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Manco
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Sligstorm is second to last

This saddens me greatly.
Bear in mind Sligstorm has even less information about it floating around the Internet than Fangus. Fangus has some screenshots and early animation tests, plus a magazine entry or two. Sligstorm has even less.

Re: the Fangus debacle on the last page, I chose Fangus as my preference for the next game because I feel it's a really interesting concept that, like Stranger, would fit into the Oddworld series while approaching with a unique take on a genre - I want to see how Oddworld interprets Eastern European culture and incorporates a character driven mad by rabies into that world.

The Quintology is the core story of Oddworld, but it is far from the only story. I think of all the Quintology games deserve the largest budget/teams/development to really craft something that tells that story in the best manner possible, and I think it's worth waiting for Lorne's self-funding ideas to fully develop before they do that.

Something Phylum mentioned before was that a small team couldn't make a game with the necessary visuals. I think to an extent he's underestimating how well a small team can execute unique aesthetics, but if you take his point to refer more to the size and scope of a Quintology game his comment makes more sense. Side projects like Fangus are a great place to explore smaller (but no less interesting) stories and environments while playing with tech and game design on a smaller level - they've mentioned bringing the Stranger engine up to date to build games with, for example.

I want to see Fangus first, because I like the smaller stories and because I want to see the Quintology return with all the fireworks they can throw at it.
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