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You're sick of Munch because MO was not a great game. But if JAW could make ME everything that MO was meant to be, and also good, that'd be worth it.
But I have my doubts that it's possible to make a game the size and complexity of MO/E without a team of 100+ people in this current game landscape.
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I get what you're saying, but I'd still rather see something totally new than for JAW to burn the money, time, and potential on a band-aid game that follows a character we've already seen before.
Even though we didn't necessarily see it through to the end, I feel like Munch's quest is already done. He's got the Gabbiar. Sure, you could maybe squeeze another adventure out of finding a can opener/taking the eggs to Ma'Spa, but eh...
I
would like to see the whole subplot involving Maggie and Molluck that was scrapped, but since Gorman Disenza and Maggie's grandmother were going to be keystone plot points in Squeek's Oddysee, perhaps it could be added to
that story instead?