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Disclaimer:
Angry Mudokons is being developed solely as an educational, not-for-profit fan activity and in no way intends to infringe on copyrights held by Oddworld Inhabitants, Just Add Water, Microsoft, Electronic Arts or other respective companies and is not affiliated with any of these companies in any way.
Angry Mudokons uses assets borrowed from Oddworld: Munch's Oddysee.
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Hi Everyone!
As you'll probably know I am currently studying Game Design and Development at the Utrecht School of the Arts. During the past two weeks I had the assignment to create a physics based game.
I decided to create a simple but fun physics game featuring my favorite universe, Oddworld. That game is now Angry Mudokons.
I have only one week left to develop it as a school project, but I intend to keep on developing it after this for the sake of learning a thing or two and of course for your enjoyment. However, I need you to test it.
Currently there is only 1 playable level, but I did my best to make it as fun as I can. Please, give it a try, and remember that feedback is more than welcome, please tell me what you enjoyed about the game, what you did not like about it, and what you would like to see added to the game. If there is any interest I intend to make this a "full" game with a good amount of levels to play and maybe some extra stuff.
I hope you enjoy it and have as much fun playing it as I do developing it.
Play Angry Mudokons here:
http://timcottenham.nl/oddworld/angryMudokons/play.html
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Note:
To play Angry Mudokons you will need to have installed the Unity Web Player. The Unity Web Player is available for download here: http://unity3d.com/webplayer/
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Controls:
- Click and drag from the "slingshot towers" to aim a Mudokon.
- Let go.
To-Do List:
- More levels (challenges).
- Add gamespeak for Slog's, Slig's, Big Bro's and Glukkons.
- Add main menu, Level selection screen.
- Add options menu featuring mute option.
- Replace temporary interface.
- Tell me!
Update History:
- [January 17th 2013] Launched the game. First playable level.