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I like it too. It's a really well done game. But just starting out, not knowing how to pilot my terible unupgraded mech, and seeing sometimes 10,000 Digital Dollars going down the digital drain because I shot too many bullets/got hit too many times is like being given a piece of paper someone spat in instead of a report card.
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Two useful tricks that you will probably hate but whatever:
Reload after a mission if you didn't make a good enough profit. I for one love playing that game so it doesn't bother me, but I understand if that's a pain. A tactic you might appreciate more is going for energy weapons, since their ammunition is free. Though firing them does use up your energy, and they can't be fired at all if your capacity is recharging. A machine gun is very useful in the beginning because their rounds are very cheap and there is substantially less chance of expensive overkills. The EWG-MGSAW is my favourite, but there is also an energy machine gun. And it is fucking expensive.
The other trick takes advantage of the horrible debt you can get into. If you fail a mission 50,000 credits in debt, you get a bonus. Best I can tell, your body is sold of to pay the debt, and you undergo some horrible experimental procedures that somehow improve the performance of your AC (maybe you get wired into it even more severely, who knows?) upshot of this is that you get bonuses like a guaranteed radar function, reduced capacitor drain, increased emergency heat radiation and so forth. there are six such bonuses that can be acquired by repeating the process eight times, but the most important one is acquired on the forth attempt, enabling you to fire cannon-type back weapons while moving and flying even when using legged and floating-type leg parts (usually only the caterpillar types can do this, and the quad type when on the ground). This frees up a lot of viable combination options and generally makes the game more enjoyable.
The cost is that every time you do this, your pilot name, mission history and arena history is erased, setting you back to the start (though you don't have to do the test mission with Strung again). You do keep your AC and all parts, though, so if you have money just buy a load of things before you do it, then sell them back when you're done.
You might also want to check on-line for the location of parts that can be found in missions. They tend to be the most interesting ones, and is the only way to get them (like the famous KARASAWA Mk2 energy rifle, which is the one Ares uses. Really powerful, and no ammo cost!). If nothing else you can just sell them straight away for cash. There's one in the Garage's test room, though it's hard to get to. Shoot out the circle in the middle of the ceiling and fly up there if your build can get the height. It's a crappy radar, but you can sell it twice because it's a back part.