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  #9  
12-21-2012, 02:25 AM
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marlz
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: Jun 2008
: australia
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marlz  (14)

I saw some of the footage from Tundiam360's LP he started and... well, remember the music issue I brought up after watching JAW's Munch HD stream?
I swear, I can hear the same slowdown problem in the music through what I've seen of his playthrough thus far. Now, that's not to say (as with the last time I heard it) that it wasn't due to lag caused by recording equipment - as you did say that the music, technically, has not been touched and thus shouldn't be slower in any regard - but the frame rate of the game is perfect, hence the reason I brought it up.

When MO HD hits Steam, I am going to check for myself to make sure if it's simply a lag thing or if in fact it is an actual problem, so I have recorded footage from the normal version for a comparsion video I may make. If the audio slowdown is still present, I will let you know, so I thought I'd give you a heads up that when the Steam release comes through, you may hear from me on this.

Otherwise, from what I've seen, that's the only actual problem with the game. The camera and character control is tuned much finer than before, the GameSpeak interface looks brilliant, and the models definitely look just as pretty as they did in the stream.
Looking forward to it hitting the PC in... wait, was it January? Whenever it gets to Steam, looking forward to it.
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Last edited by marlz; 12-21-2012 at 02:42 AM..
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