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Btw the next editor will make that easier as in the xml you can say which files an object requires, so when you save a path it will ask for a level that contains whatever.ban and push it into the lvl you're saving.
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Brilliant work.
;-)
In new Editor when selecting collision item, in it properties is there told type of collision item? Like example: "Wall", "Floor/Ground", "Moving Bomb", "Bat"
