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  #381  
11-22-2012, 02:30 PM
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MeechMunchie
Sgt. Sideburns
 
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I define “good” as “takes its core concepts and builds an entertaining experience out of it”.

By that ruling, Mirror’s Edge showed promise but it was never good.
I think "entertaining" is about as subjective as "good". I found it entertaining, amusing, diverting, enjoyable, exciting, and whatever other gerunds* you'd like to offer.

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As for the story, it’s a pretty big deal! A good story can really hammer home an entertaining experience, especially when it gels with other components of the medium.
Okay, you've said why a good story is an asset to a game. You haven't said why a bad story is a liability.

As Nepsotic joked, a story is a postive when it's good, but only neutral if it's bad. Sonic has a terrible story. No-one complains, they just get on with enjoying the rest of the game. You can ignore dull story in a way that you can't ignore unimaginative gameplay.

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There are games where stories aren't intended to matter much. This is not the case.
This is better. It's true. ME was supposed to have involving characters and emotional torque. It doesn't. Boo-hoo. Much like Sonic, I just take the various animated interludes as an excuse for why I've GOTTA GO FAST.

And in my humble opinion, the story wasn't that bad. I never really liked Faith's sister, but hey, sisters are sisters. You gotta save your flesh and blood. Celeste, though; She may as well have had "TRAITOR" branded on her face from the start.

*Doesn't work in this context I know go away

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