I'd add that "knowing" C++ is not enough, you have to know it inside out to be the best. I know a lot of devs that have no idea what the compiler will output machine code wise, this is important when working in games.
A real life example is any C++ running on a PS3 SPU has to have its vtable patched otherwise it will be pointing to main memory instead of local SPU memory. Also don't confuse C with C++, C++ is not C with classes, its far more than that! [End of rant]
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.
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