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On path 2 onwards, the CAM's would not display in the editor and they would crash in game, we had a big discussion about it ages ago but we never did manage to find a solution to it.
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There is no solution, the problem is that the hard coded data I put into the EXE which contains the size of each path is incorrect for that LVL.
In the next version all of this info will be loaded from an XML file so if any more are wrong its easily fixed.