thread: Oddworld MMORPG
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  #18  
10-27-2012, 01:03 AM
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Phylum
No Artificial Colours
 
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Given the AO style engine I'm working on I have very much considered an open-world Slig RPG as something I would like to do eventually.

I'm very nearly at a point when I'll release something mildly playable and stop just mentioning this occasionally. I need to write an entity collision system over the existing platform collision system to deal with elevators properly and do something about my shoddy exception handling, but I'm hoping to find time for this before Christmas.

/plug
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