Yours is probably a fairer criticism than mine Dipstikk, maybe it doesn't have to be a zero-sum game between story and humour. But like you say, more focus on character developement and the wider context of what's going on could add more depth to Oddworld. I was blown away when Lorne talked about the wider Glukkon family and how massive the consequences of Abe's actions really were.
If there was a way to integrate that epic scale of things into the future games without ruining the pacing then I'd be ecstatic, but maybe it just isn't possible for a game (without obscenely long cut scenes.)
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