Same here. Despite the difficulty being well beyond my gaming ability at the age of 6, I still played both games to death until I went from needing mum's help with the Temples, to getting through the game by myself to getting 100% on both.
AO and AE were so unique to anything else beyond point and click, and they were in a league of their own... so I can see why the follow up of MO, a game which many would've preferred to have been "properly finished" instead of being pushed for a release title on the Xbox, but that same feeling I got from the first two games I felt when playing it. Yes, it was dimmer, and yes a lot of things needed to be made different because of the dimensional change, but hey for what it was I don't think it was all that bad. Heck, I'm even enjoying playing SW, and I suck at FPSeseses.
So in regards to the opinion of the maker of that video, he's totally entitled to what he says, but from what I can see OWI have taken the most note of what their fans and audience enjoy compared to other companies, especially now more than ever... honestly, quality takes time, they know this and they aren't setting themselves unrealistic deadlines at the risk of chopping the quality of the content they produce, as they've seen what response that got. The path OWI took was a path they'd look down eventually, and honestly better sooner than later, especially with the direction games were going in at the time and the way they're going now. I think they made the right choice, it's just a question of whether the better choice for the future is to stay in this new 2.5D perspective and another part is hoping for something 3D like MO but less combat heavy and more strategy-driven.
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Saxdude26
やった! (YATTA)
a.k.a. Awesome / Alright / I did it! (in Japanese)
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