It would be nice some of the larger Oddworld mythos sprinkled throughout the game. Mentions to Lady Margaret, Sam etc. Perhaps even a few AE references.
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Yeah, like the NPCs in SW. Dear god, I wanted to rip my ears out after a while.
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Oh no, I completely agree. As Xavier said they could be unique conversations. Few and far between. Just to switch things up. Add a little depth to the different Oddworld species.
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Well, you can express their hesitation through speech, so the mudokons could just sound uncertain when they respond to the "follow me" command but their response time won't change.
I know we're done with the suggesting ideas thing and all, but since we're talking about the character interactions, it'd be pretty amusing if the responses changed depending on your quarma. Say you're going for black quarma. The sligs could still act hostile but their speech would change to sound like they approve of what Abe's doing. Meanwhile the mudokons don't sound too happy to see Abe because words gotten out that he's been offing everyone, but in the slight chance they might be able to escape will follow him anyways. The speech could continue to be reluctant.
Obviously the opposite would happen if you had good or neutral quarma.
It's a fun idea to toy around with that probably won't happen for New n' Tasty, but could happen in future games in the quintology.
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This sounds like a pretty interesting idea.
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Way to yoink my idea and several others and call it your own. 
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Way to think that your shitty idea is worth worrying about to begin with, and assuming that you're the only genius on the planet who could come up with an idea this stupid.
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Exactly. Two people can come up with the same
fantastic idea. I don't read these forums very much.