Well, you can express their hesitation through speech, so the mudokons could just sound uncertain when they respond to the "follow me" command but their response time won't change.
I know we're done with the suggesting ideas thing and all, but since we're talking about the character interactions, it'd be pretty amusing if the responses changed depending on your quarma. Say you're going for black quarma. The sligs could still act hostile but their speech would change to sound like they approve of what Abe's doing. Meanwhile the mudokons don't sound too happy to see Abe because words gotten out that he's been offing everyone, but in the slight chance they might be able to escape will follow him anyways. The speech could continue to be reluctant.
Obviously the opposite would happen if you had good or neutral quarma.
It's a fun idea to toy around with that probably won't happen for New n' Tasty, but could happen in future games in the quintology.
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