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10-05-2012, 03:04 PM
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Manco
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So you're saying that gameplay should take the backseat to story? Why can't they both be balanced?
Not quite, I’m saying that Valve clearly wanted to make players enjoy the writing and plot as much as possible and they needed to find a way to ensure people didn’t get too fed up to continue.

I think the puzzles were often easier than some of the late-game Portal 1 puzzles. But I think that was a mix of needing to introduce several new puzzle mechanics (the catapults, the gel, light paths etc.), needing to keep the story flowing smoothly, and even for some plot-related reasons (a lot of Wheatley’s early puzzles are easy because Wheatley is an idiot).
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