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Well you don’t exactly want to be flailing around for hours before being able to advance, otherwise it would take an age to experience all the writing and humor they injected.
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So you're saying that gameplay should take the backseat to story? Why can't they both be balanced?
My main issue with the chambers wasn't the overall structure or the solutions. It was that many of the chambers only placed portal-able walls in the locations where you had to place a portal. Or they had lots of portal-able walls, but marked the one where you had the place the portal with the checker pattern. It meant that I immediately saw what I had to do and didn't have the opportunity to experiment.