thread: Abe HD Ideas
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  #2646  
10-02-2012, 09:37 AM
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Wil
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Half-and-half. The world is still a grid, and a lot of Abe's moves are of fixed length: a running jump clears three units, a standing hop clears two. But Abe does not snap to the grid (well, he does when he interacts with objects), and you can stop running or walking after any distance. In addition, Abe runs at a constant speed, but his walking speed is analogue.
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