Looks great so far! These are the things that don't feel right to me (I'm aware it's pre-alpha!):
-Piled mines.
-Abe & Mudokons seem to be too hunched in this one?
-Slig walk/run animations.
I'm wondering how are they going to deal with some known secret areas: Barrels or stuff hiding the secret spots (such as when the second slig appears) don't seem to entirely work in 3D perspective with moving-scenarios, or they?
Also: many mudokon workers standing at the same spot? Will they just overlap each other in 3D? I'm sure this questions and more have been addressed already.
Last edited by OddChipango; 10-01-2012 at 01:58 AM..
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