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  #55  
09-20-2012, 03:30 PM
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Steamer_KING
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Not the right term; "post-processing" would be things like cell shading, depth of field, motion blur... things done in realtime. You're right, the details always come later. The major geometry and gameplay-relevent objects have to come first, otherwise programming and playtesting is just a bunch of sitting and thumb-twiddling.
Sorry for my layman terms. I really thought was the name.
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