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  #37  
09-15-2012, 03:59 AM
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Wil
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: UK
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Played a little bit today and it sure does look pretty. Did you guys add more wildflowers?
I'd have to check with Glitcher who did all the environment updates, but I don't think much was added by way of vegetation. The existing models and textures were updated, though.

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One minor bug is that in some menus (Options, Quit, and the Bounty Store), there isn't an option auto-selected so that I can just quickly press Okay and continue. I have to arrow down before any option is selected.
Not a bug. Apparently if you want to have a menu that responds to both keyboard and mouse, you can't have an auto-selected option. This may be a limitation of the middleware Stranger uses for menus. Again, you'd need to ask Glitcher to be sure.

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I'm also finding that the run-bounding is a lot more finicky than I remember. If I turn even slightly whilst running, Stranger won't switch to the bound. And if I turn whilst bounding, Stranger goes back to a run. That's really annoying, as I tended to use the bound a lot to get from place to place quickly.
Known problem. It's because many, many things in the game are hard coded to run at 30 FPS. If your framerate goes much above or below this, Stranger will stop moving properly. I have no idea what we can do about this that wouldn't take weeks of extra work.

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Also, in the control configuration dialog, which option serves as menu 'back'?
Without being bothered to check, I'd guess pause. Unless Esc is hard-coded.

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Yes, they did, because they couldn't (or didn't have time) change the level geometry, and the normal design didn't look alive enough
Loads of geometry was changed in Stranger HD. In fact, adding decorators counts as changing geometry. You're thinking of Munch HD, where the oldness and brokeness of the tools meant we couldn't do anything except upgrade textures and repair UVs.
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