To continue this cos it's an interesting debate:
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Possession and GameSpeak are the defining features of Abe gameplay. They need to be there from the start, or a whole bunch of people will go "Yeah, this game's alright but I can't really do anything."
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The obvious solution to that would be to give the players interesting things to do. Most other games get on all right without possession and without players claiming they can't do anything.
I would, incidentally, keep gamespeak from the beginning so perhaps opening portals could be kept even though possessing sligs is not. A better solution would be designing puzzles that require gamespeak - getting mudokons to follow to places to open doors or charge a slig or turn off machinery or distract a guard/cctv or whatever - but they're not actually saved till Abe returns and can open portals.
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Or if they're familiar with the original, "Yeah, it looks pretty but they removed some major gameplay features."
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Yeah that would be a problem, but I don't think it's a major one if the spiritual awakening of Abe is emphasised so it makes sense that chanting is an ability that gradually develops after his initial escape. Ideally you would also be adding additional gameplay elements to cover the lack of chanting as mentioned.