:
that sounds like a good idea.
we just need someone to handle it better than this,
http://www.oddworldforums.net/showthread.php?t=20965
we needed rules, not just make random cams and levels, it fits together like puzzle pieces right?
I also have a question,
I read that the collision lines were hard coded into the game,
how are you going to handle this with extra cams?
|
Yeah most of the other stuff is too (size of level, number of paths, number of collision items). Being able to add more map objects was a clever hack (pointers past the EOF to extra data).
The HookDLL will work around this by hooking API's and overwriting internal data structures.