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08-29-2012, 05:27 AM
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Wil
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Funnily enough, I'm trying to follow up on a comment left on Oddworld.com about this problem, or something similar to it. The problem they report is the timer counting down twice as quickly as it should, but only when playing in 3D.

But you wouldn't believe how bloody difficult it is to get a functioning copy of your own game, a release-build-compatibile save file anywhere near that section of the game, and a PlayStation 3 hooked up to a 3DTV-enabled screen to all come together.

The problem in 3D is that the screen is rendered twice, once for each eye. If the timer is a function of the screen renderer, then that's going to be expected (even though we didn't expect it, because why would we expect a timer to be a function of the screen renderer? And it's quite surprising Testology didn't pick up on a bug that makes the game incompletable).

The makeshift solution would be to turn off 3D for that section only, but if it's affecting you outside of 3D mode then I'm not sure what the problem could be or how we could fix it. In the meantime, the 3D version of the problem has gone on the buglist for the next update to Stranger HD for PS3.
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