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Having a wider field of view would change the difficulty level, though. And much of the gameplay experience in a puzzle game comes within the player's head, so more or less awareness of the world will change the experience significantly.
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It’s a minor point, but the way the PC version always scales to fit a monitor means most people in this day and age already played the game in widescreen. And to my eyes the graphics manage to scale surprisingly well and don’t look all that stretched.