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You're better off having one game room and an object that loads other objects into it, preferably from a file. That's just about the only way rational to have an external level editor and it's much easier to work with. It will take a bit of time to implement, but trust me, it's worth it. All of the GM wizards I know use systems more like that.
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I have been trying for some time to implement a level editor. But unfortunately I just don't know how. I have however been reading up on alot of tutorials on various ways to do it, so the chance of a level editor is still there.