One thing that concerns me is the "slide" mechanics that are present in almost all 2.5D games. What I loved about the 2D games was that you could start/stop on a dime. Nowadays, characters in a 3D environment can't even turn around without you fucking sliding a few inches in that direction. It's like the floor is covered in birthing lubricant.
I'd say take the high road and do away with that slip n' slide style of motion from the off. Precision is the name of the game, and you should be able to go from standing perfectly still to a full sprint almost instantly. Same goes for rolling. Rolling gave you the speed of running but allowed you to stop with no skid. Keep that in.
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