thread: Abe HD Ideas
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  #2354  
07-22-2012, 09:17 AM
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Michael
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: May 2010
: Birmingham, England
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For the mines and jumps that need to be made standing still, I think Abe should have equal steps and jumps. Much of the difficulty was in the player needing to learn patterns and execute a series of commands with good timing.

I feel this would be lost with unequal steps etc. AO is one of the few games where, if I fail a section, I know without a doubt that it's due to my own error- purely because the game runs on precision. It's almost mechanical in a way!

Not once do I recall ever shouting at the game from failing because it was 'unfair' and things hadn't worked as I expected. I'd be more inclined to look where I went wrong and say 'fair enough' than throw the controller down in anger! Even though the game can be maddeningly difficult at times, it remains highly playable because it's all about practice and developing skill, as opposed to grappling with unpredictable gameplay.

In my opinion, uneven movement risks changing the game from challenging to frustrating!
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