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It would require redesigning a lot of puzzles
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So?
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and makes running from scrabs and slogs less exciting as you could see that distance between you and it would be constant.
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As opposed to the original where despite continuously catching the player up, arbitrary points in the world suddenly widen that gap.
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And btw. Whats about moving characters? It would be continous or discrete like in original game? By discrete i mean that Abe is making always equal steps.
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At the moment we're playing with a combination of both.