Don't the bees and honey replace the elum trap anyway? Makes more sense too rather than a gismo made by the Glukkons out in the middle of nowhere that you have to deactivate.
The crumbling ledges may be a good addition as a more feasible way of preventing players from jumping across gaps that they're only meant to be able to traverse with the Elum, rather than bats, but that would confuse players of the original game who associate falling rocks with showing the way up into a screen above them. Simply widening the gaps may do the trick.
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