
03-17-2002, 08:05 AM
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Sewer Sleg
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: Apr 2001
: Brazil
: 714
Rep Power: 24
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Here is what Lorne Lanning said about the XBOX in a later interview: Lorne and Sherry interview at GamesDomain.
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Q: Why did you choose to develop for Xbox rather than PlayStation2?
LL: We were on PS2 originally and we were just very dissatisfied with the structural architecture and the final image quality. And, we had hoped that it would have been something that we didn't end up see it being. That doesn't mean that we didn't think that great games wouldn't be created on PS2, it just meant that we didn't want to build them there because we saw the capacity of the machine would max out sooner than what we wanted to achieve in a 128-bit era.
Microsoft talked to us early and said, "What if we make a games machine and if you had a choice of how you want a games machine to work?" We wanted more memory, cleaner structure, cleaner data flow, DVD... a single graphics chip. And so Microsoft went away and we continued working and then it came back and said that it was going to build this thing and call it Xbox. So it was a very easy switch when you look from a games development perspective because you ask yourself what system would you be supporting and building technology for the next five years. And the way Microsoft was pushing Xbox was that it was really going to have fun in pushing and utilising the capacity of the machine in the next five years.
Q: So will you be continuing to develop for Xbox exclusively?
LL: Yeah, we have a four title first party exclusive deal with Xbox and Microsoft. They'll also be within the Oddworld universe but that doesn't mean that they'll be about Munch etc. It's a little too soon to talk about those titles right now, but we're planning on rebuilding a whole fresh engine that optimises Xbox. I think Munch's Odyssey only uses about 50 per cent of what's on Xbox, and image quality we maybe tapped about 20 per cent of what's there.
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Last edited by Lampion; 03-17-2002 at 12:17 AM..
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