Updates going on as usual, here's some stuff done, or that I'm working on:
Key:
+ = Added feature
* = Fixed
£ = In progress
# = Considering
Updates on version 0.0.1a_5:
£ Shadows are being implemented, this will allow you to battle against sligs and whatnot to level up instead of having only ones that exist on the map.
£ Stats signposts are being added to notify you of how many muds you have saved.
£ Adding code for picking up items dropped on the floor.
£ Adding code to recognise variables on RP16.
£ Moolah, a currency to work with buying items from vendos is being added at the moment.
+ Vendos are now added! Instead of having to look for items or ask muds for some, vendos now supply them. You will need sufficient moolah to do this though.
+ Finished design for RP16.
+ Linked RP16C01 to RP15C15, you can move between the maps correctly.
* Fixed a bug in which the topmost slig in RP15 could be walked past without being alerted.
* Fixed the bug with not being able to talk to the mud in the middle of the map on RP15 after rescuing the top mud.
# Thinking about adding mudokons that trade you weapons or abilities for moolah, like the ring muds in AO and AE but with money.
# As a follow up to above, if it happens, I will edit the battles to allow using abilities.
# Might add secrets to the game like there was in AO and AE. I'm not sure how I should hide them without being too secret. It's so you would have to work to get all 99 or over 50 since most were out of sight in the originals to challenge you.
EDIT---
Updates on version 0.0.2a_1:
+ Moolah now pretty much added, just doing the load game screen to show it.
+ /balance command now added to show moolah. It has also been added in the console commands section of the main menu.
+ Amount of moolah now gets saved along with your other data.
£ Still need to test if loading the moolah value works.
Last edited by RoryF; 07-07-2012 at 09:37 AM..
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