This talk of conveyor belts and stuff got me thinking.
I imagine a lot of the machinery and processes going on in RuptureFarms produce a shit-ton of noise (think of the falling meat room in Zulag 1).
You could perhaps introduce a gameplay mechanic based around sound – simply, GameSpeak with Mudokons in noisy environments could be limited, perhaps by forcing Abe to get close to them to interact (creating puzzles based around “I need to get close to this Mud to make him stop pulling this lever/get him free/shut off some hazards to open up a path”).
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