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yeah but it wouldn't make sense to have mudokens in the background because you're trying to save them,
it's kinda misleading.
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I wasn't so much thinking of having un-saveable Muds in the background, more to have ones you need to rescue standing on the level walkway either side of the conveyor. Like in AE when you need to lead several Muds to the gas shutoff wheels, or tell them to stop
Saying that, sometimes you can see various playable paths in the background- it would be cool to see working Mudokons in the background that you would eventually reach later in the level. They did this to a degree in the mines in AE.