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  #28  
06-30-2012, 10:56 AM
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RoryF
aka OddMan360
 
: Jul 2009
: 42 Wallaby Way
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Since I've found it takes an insane amount of time to create (1-5 days per screen) and the fact if you play it on 2000/XP you get screwed graphics. I've converted it to full console mode. This is much, much easier on me and should look better on all systems.

Slightly changed the way the controls are. Instead of before where you just use the arrow keys, I've changed it to the text-based one where you say "go north" or whatever. This is simply because now it's in a console, it's easier to do it like that although if I make any future console fangames, I might decide to use the arrow key system.

Good thing is, since I'm able to complete this stuff 10x faster than before, in a few hours I have this stuff done:
  • Saving and Loading works no issues.
  • Texts are aligned properly even on older systems.
  • Commands work.
  • Screens go by IDs simular to the Oddworld CAMs (RP15C01).
  • All menus are working so far.
  • Mudokons can be saved through bird portals.
My to do list that I'm sure I'll be able to do is:
  • Instead of having premade conversations, I will make a unique chatbot for each mudokon you can talk to.
  • Proper battle screens against Sligs and whatnot.
  • Have all environments from AO included somehow.
  • Unique descriptions of each searchable area.
Hope it sounds good to you all and like I said, it shouldn't take nearly as long to make now.
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there's stuff there, totally cool stuff, really!

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