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Hey don't knock vertex colours! While i agree what OWI did was a bit brute force in some scenarios i think they did a good job with what they had. V Colours are used in pretty much every game out there though. TES Oblivion used them extensively as an example and i'm sure Skyrim does too, and im not even touching on vertex based texture blending.
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>Oblivion
>Skyrim
Considering that they use the same engine as Munch I am not at all surprised.
In before "it isn't the same". It is. You don't say that Half-Life 2 and Portal 2 use different engines, do you? They both use Source. Different versions, still Source. NetImmerse=Gamebryo=Creation Engine. They are all the same thing and all equally suck in their own way :3