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This is dumb. How is pirating an indie game ethically any different from pirating a non-indie game?
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Indie developers are usually small teams or solo people working on a pet project, from their own pocket. They’re passionate about what they’re doing and generally don’t produce cynical mass-marketed money-grabs.
Big publishers meanwhile are often the ones who drive the industry into underhanded practices like shitty DRM and day-one DLC. They’re the ones who produce the bland mass-market drivel. They can afford massive advertising campaigns and huge teams of developers to work on their shit.
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If you pirate Battlefield 3 the developers are paid by the publisher once the game is finished - after that, the publisher takes all the money and the creators see none of it.
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I’ve heard it can often be more complex than that – one example I heard was that a publisher didn’t pay its developers the royalties from their game until the quarter after its release.