I think the original GameSpeak was innovative in it's time. Also, Exoddus greatly improved things with the ability to order about more Mudokons and replacing the less used options with new ones such as 'stop it', and 'sorry'.
The emotions of the different mudokons helped too. Perhaps this could be better utilised with a new class system. So that a blind worker mudokon is a lot different than a blind hunter mudokon raised in the wild to train his sense of smell and hearing.
The Sims games usually have good dialogue trees, and games like Mass Effect make me think that branching dialogue and alternative choices can be utilised well here. We can choose between 'serious' Abe, 'snarky' Abe or 'anti-hero' Abe. Much better than just a good/bad ending. (Considering Abe wasn't really 'bad', just lazy/ignorant)
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