You get the option of designing puzzles around dealing with multiple Mudokons, too. Exoddus had areas where you would lead one or two Muds around, areas where you had to lead big groups around, areas where you would start off leading one or two around and pick up more throughout the level, and areas based hazards which made it difficult to successfully lead multiple Muds through without suffering losses.
So you had puzzles based around one Mud, groups of Muds, cumulative amounts of Muds, and distributing groups of Muds.
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