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  #19  
06-14-2012, 10:47 AM
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JayDee
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Oddworld

Sorry for double Post but, updates where updates are due.
I've been adding various variables (yup, that) and have been using these to control different states, for example the emotional state of a mudokon. This variable controls what colour overlay (I'm aware the colours are abit off) the mudokon should have, as apposed to doing seperate sprites for each different state which would increase amount of sprites needed six-fold.
:
0 = normal
1 = angry
2 = depressed
3 = wired
4 = sick
5 = blind





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