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  #41  
06-13-2012, 02:00 AM
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Tristan-117
Zappfly
 
: Jul 2009
: Wollongong, NSW, Australia
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Tristan-117  (10)

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I've only seen two that look poor - the very first screen of the Stockyards,
I happen to think that was a great CAM. It really helped transition from RF to the Stockyards. Although i will admit it could have been a bit better. But the "No Mudakons" painting was a nice touch and the background color was nice. Unfortunately the pit with the bombs at the bottom felt like a cheap addition - we already knew how to jump at that stage.

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I wonder what the rendering time was? I think it took 1 week per screen for Resident Evil 2. I imagine it might have been longer for AO.
Can someone explain to me what "rendering time" is? I have actually used Adobe Premiere and Photoshop before and I know what rendering is, but in Photoshop it's usually like 3 seconds. Why would it take so long to render these CAMs.

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Also, kinda side note here, but I like how in AE they cut off the bottom and the top of the screen.
??? I don't remember that? Example ?

Also, this has probably been explained before, but why are the raw CAM files so wide and squashed down?
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