:
wow nice
think I might stop my engine to help out with this.
also in case you don't have screen wrapping like the original
type something like this in.
{
view_xview = (what the player's called) / (screen width)
view_yview = (what the player's called) / (screen height)
}
hope it helps,
also I had my grid of the engine at 23x40 (keep in mind that the height is stretched by two.)
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Thanks, you're welcome to help. And pardon me for asking but, what is that code meant to do?
