They aren't the same model if you actually look at the wireframe. The face structure is near identical, but that is because they use the same person as a base for the texture. Also, note how there are extra details, the entire thing is totally reskinned and there are several extra jigglebones.
Reuse of a face does not justify the reuse of an entire scene several times over without modification besides moving the Hue slider. As I said before, reusing assets is just fine, but there is a point where it becomes lazy. Copying and pasting things verbatim is lazy, and it pisses me off when huge developers with huge budgets (not really talking about OWI anymore...) copy and paste things over and over while I, a one man team, have spent hours working on things inch by inch - and when I DO use prefabricated entities, I modify them in some way.
It honestly wouldn't have took much - adding a few background props like barrels, or a wall, would have at least differentiated somewhat rather than what we had.
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