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It was a source code port, not an emulator.
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Neither. It uses some kind of PSX emulator to emulate system calls, graphics etc., but it runs native x86 code. Sort of like compiling Windows app to Linux with Winelib.
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It sounds like it but they haven't - MIDI is never used. Just some sounds and sprites didn't survive being ported very well, especially the jingles and explosion sprites in Abe's Exoddus PC.
Also regarding emulators - If you already own a PS1 console and the games, then it's not illegal to own an emulator I think.
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AO and AE use MIDI for all music, but it doesn't use the crappy gm.dls that comes with Windows but custom soundfonts created for the game (They're a part of sounds.dat). MIDI is, in fact, a very good format as long as you use good soundfonts.
Also, can someone explain what's wrong with the PC port of AO/AE? I find it pretty accurate and well made...