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I'm pretty sure the slogs operate very much like dogs and can just tell when one of their "masters" are possessed. They're not deaf either. I'm sure if something was up they could hear it. The only times I remember slogs attacking possessed sligs if they attacked other sligs previously was in MO. We're not talking about MO, we're talking about AO. If we were able to communicate with slogs in MO like we were in AO/AE, then I'm pretty sure there would be a lot more 'inconsistencies'.
But those inconsistencies would only make them feel more alive. In a 3d environment this would probably work pretty well and add something else to the game. Abe HD, however, will not be a 3d environment so the point is moot.
Mudokon trials wouldn't use industrialist tech. The industrialist tech is all there because the industrialists just kind of walked in like they owned the place.
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But they do. Probably due to limited storage space back in '97, but some of the puzzles use bombs and such as integral parts of the areas, and they also use the orange levers from RuptureFarms...