thread: Abe HD Ideas
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  #1906  
06-02-2012, 09:44 AM
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SpAM_CAN
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I wouldn't say its rogue AI, but if there is a call in their programming to go straight for the player, it is very possible that this call could be triggered due to buggy code. Hell, the AO version of ALIVE (at least on the PS1) was riddled with bugs. For instance, if you are running as a Slig and change direction (to skid) on a ledge, you will do the fall animation and stop in your tracks. Also, there are a few screens where the mask for the CAM foreground has an object that isn't on the CAM image, making Abe invisible partially. Then you have bugs that cause the game to crash, or Abe to randomly fall into a totally different screen that shouldn't be accessible... Yeah. Lots. But the thing is, while these were fixed in AE, these are things that almost certainly won't be an issue in the remake, especially if it is based upon an established engine that already has its own AI scripts and language.

EDIT: AI can be used as a generic game design term for NPC behaviour.
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