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I've never had a problem with the spike boulders. It was usually the bats. But much like that secret area at the end of Rupture Farms just before entering the FFZ for the first time, it took me quite a while to realize it's much easier to just jump across the gaps. Every time I did the roll and hoist method I'd get clocked by a boulder or a bat would go off course and fuck me up. Jump, duck, jump, duck, jump.
Also, this game and all it's puzzles kind of revolve around timing. If the bats didn't have a set course it would take away the whole timing aspect and you'd just have to hope you were fast enough to make it over those gaps and escape the bats before reaching the next screen. But wait! There isn't a 'next screen' this time around because it's going to be side scrolling. If you find what's currently in place incredibly difficult, the bats not having a set course would amplify that difficulty.
Edit:
Can't you just chant or talk to the slog to get it's attention? Every time I run into a slog and it doesn't respond to walking I just say hello or some shit and it comes chasing at me.
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Well there's that too.
Also i think there should be a proper workaround for the bats and the screen scrolling. I really believe the bats should stick around, and the boulders should be reworked to have proper hit boxes this time. The temples really wouldn't feel right without their challenging rooms, in my opinion.
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I'm just glad that AE took out the damn things, I hated how they would deviate from their path... even if they would have fit the mine scenario quite well.
Actually, one thing about AE that I've noticed is the lack of any real lighting in many of the areas. Everything is quite flatly lit, whereas AO has real contrasts of lighting. Makes it easier to play on the PSP mind you, but still.
Ooh, I had an idea - please have a blue outline around Abe when he is in shadows. I hate not being able to see where he is and then accidentally stepping out of cover because I thought I still had one space to move. Not to all creatures, just Abe.
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I've never had issues with telling where abe was in shadows, simply because once you go in the shadows it's not particularly difficult to either gauge where he is in accordance with how many steps you've taken in the shadows, or you can just wait for a slig to walk by. There's never been a frustrating shadow sequence in my opinion, and I don't really feel that a blue ring around abe would be necessary, as this is just lowering the difficulty of sections that are supposed to feel tense.