I'm just glad that AE took out the damn things, I hated how they would deviate from their path... even if they would have fit the mine scenario quite well.
Actually, one thing about AE that I've noticed is the lack of any real lighting in many of the areas. Everything is quite flatly lit, whereas AO has real contrasts of lighting. Makes it easier to play on the PSP mind you, but still.
Ooh, I had an idea - please have a blue outline around Abe when he is in shadows. I hate not being able to see where he is and then accidentally stepping out of cover because I thought I still had one space to move. Not to all creatures, just Abe.
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