I think if you added one screen that made it clear you're passing through a duct of some kind, it would assuage any confusion about there being a trapdoor hanging over the boardroom.
Something like that flying slig air duct path in Abe's Exoddus.
I think it's necessary. Back in the day, people understood that certain game mechanics (like trapdoors) were representative, and were put in to accommodate easy path development. Nowadays, gamers will nitpick the hell out of the path design and architecture if it isn't custom designed, so everything has to make sense.
Having Abe drop through a duct, and come crashing through a vent, landing in the center of the boardroom and catching the executives by surprise has a lot of potential to be a really epic finale before you pull the lever that ends the game. Extra points if the camera rotates around Abe Matrix style when he goes Shrykull and fries the executives one by one.
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