AO.
AE was far too easy, and got really tedious at times. I also wasn't too fond of changes like Abe's voice, and how it went from AO having a fairly dark and serious tone to at least one crappy joke each cutscene. Considering it takes place almost immediately after AO, the sudden change in tone didn't really sit well with me. Also I know the reasoning behind it but I can't get over how stupid mudokons look with three fingers.
MO was a huge disappointment overall. At this point I just didn't like Abe any more at all. But! It did introduce some of my favourite Oddworld species and has the best black quarma ending of all the games so far. We could go on for hours about the good and the bad of MO. For me the bad outweighs the good.
SW is my second favourite in the series thus far. It was nice seeing a different part of Oddworld, and the gameplay was a lot better than MO. I almost shit myself when the HD remake was announced and played it endlessly for weeks when it finally came out on psn. The main reason this isn't my favourite in the series is it didn't have the same impact on me that AO had.
As a whole AO has always been my absolute most favourite game to ever be created and I can't say I would want anything about it changed. It is a literal work of art and I can play it endlessly without getting bored of it. The music is all very well done and fitting for each environment. The first couple of playthroughs were really a challenge too. The environments were gorgeous and agh I just really like it okay. As a kid I thought it was the coolest thing and it ended up becoming my main inspiration for pretty much everything. I have no idea what I'd do or where I'd be today if AO was never made.
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