View Single Post
  #1  
05-28-2012, 01:55 PM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 28
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)
Rupture Farms's architecture...

Perhaps this belongs in Oddworld's Q&A (and if it is, feel free to merge) but on the other hand it can promote some discussion.

While studying Rupture Farms very carefully to build a representation of it in Minecraft and also while looking for stuff to talk about during my Let's Play, there is one thing I did notice which begs the following question:

Just why DOES Rupture Farm resemble an oil refinery and not a meat processing plant?

To quote the long-arse list of stuff I noticed during the LP:

:
* Rupture Farms has a lot of pipes but apart from the barrels, ocassional meat grinders and falling carcasses, there doesn't seem to be a lot of machinary inside it which resembles a meat processing plant apart from what's seen in the intro... At least Soulstorm Brewery had lots of vats visible in the background and tear extractors, likewise with Feeco with its trains, Bonewerks with its piles of bone dust...

* ... But the many, many pipes visible in RF's background don't seem to serve a purpose other than to look generally industrial. What are both they and the chimneys with big flames coming out of them for? I know Glukkons like to build stuff in ways which waste resources, but does the plant refine oil as well or something?
I mean, check it the pictures below - It also explains why oil refineries always reminded me of Rupture Farms since I played AO. I know they're the epitome of industrial architecture but thinking about it now, it kind of bugs the over-critical part of my personality 'cause of just how impractical it looks as a meat plant. :P

On the other hand, the whole Oil Refinery motif really does the job well to make RF look oppressive, alien and cold compared to the native environments in the game - Or even any of the industrial areas featured later in Abe's Exoddus.













Attached Thumbnails
Click image for larger version

Name:	RF-Zulag3-01.jpg
Views:	1060
Size:	80.0 
ID:	13414   Click image for larger version

Name:	RF-Background02.jpg
Views:	1125
Size:	81.6 
ID:	13415  
__________________

Reply With Quote